Stardust Chronicle Spark Dragon
LIGHT 10

Stardust Chronicle Spark Dragon

  • Archetype:
  • Stardust

  • ATK:
  • 3000

  • DEF:
  • 2500

  • View:
  • 4808




1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters Must be Synchro Summoned. Once per turn (Quick Effect): You can banish 1 Synchro Monster from your GY; this card is unaffected by other cards' effects for the rest of this turn. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 of your banished Dragon Synchro Monsters; Special Summon it.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 8, 2026
58± 8/ 100
Power Score
Intrinsic 57
Deck 59

Stardust Chronicle Spark Dragon — Power Evaluation

Final Score: 58 ± 8 · Confidence: Medium

  • Intrinsic: 57 · Deck: 59 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Boss / End-board

Why it scores here

The card's value is protection and revival, not its 3000 ATK or Level 10 body. Its first effect makes it unaffected by other cards' effects for a turn (once per turn, Quick Effect, banishing a Synchro from the GY as cost), and its second effect Special Summons a banished Dragon Synchro when an opponent's card destroys it. Those two clauses earn the resilience and recovery scores; the ATK earns nothing, and the lack of combo records keeps conversion scores moderate.

Axis scores

Axis Score Evidence
Accessibility 55 It is a Synchro that needs a tuner and matching levels, but 212 of the sampled decks run it, with frequent partners such as Stardust Dragon and Junk Synchron, so the route is practical (observed).
Combo & Conversion 40 No recorded boards exist, so conversion rests on text alone: it does not build a board by itself and its protection effect does not add bodies (inferred).
Resource Economy 60 The revival clause returns a banished Dragon Synchro after an opponent destroys it, which is a recovery of material; the GY-banish cost is a real cost, though it uses a card that is otherwise dead in the GY (inferred).
Effect & Interaction 40 It has no negation or removal; the unaffected-by-effects clause is a soft, one-turn protection that blanks some opposing interaction (verified text).
Material Utility 35 It is a Level 10 Dragon, a fairly rigid body whose main use is as a non-Tuner Synchro material; no material counts were supplied (inferred).
Resilience & Flexibility 72 It protects itself for a turn and recovers on destruction, and it works across battle and effect destruction, which gives it multi-turn value (verified text, inferred).
Deck-Building Efficiency 65 196 of 212 decks run one copy, it has no garnet or lock restriction, and its revival target is a common Dragon Synchro family card (observed, inferred).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Boss/End-board. Intrinsic ≈ 57, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Protects itself for a turn against other cards' effects, with a once-per-turn Quick Effect
  • Revives a banished Dragon Synchro when an opponent destroys it by battle or card effect
  • Practical in 212 sampled decks, mostly as a single copy, across 60 archetypes

Weaknesses

  • Protection only lasts one turn and does not stop battle destruction
  • Revival needs a banished Dragon Synchro in the banished zone
  • No negation, removal or board-building effect of its own

Counters / choke points

  • Opponent effects that do not depend on targeting or that are applied during the Quick Effect window
  • Battle destruction while the protection is inactive does not stop the revival clause from firing if it is opponent-destroyed

Best use

Recovery / Recursion: protect the body for a turn and revive a banished Dragon Synchro after opponent destruction. Decks: Stardust / Synchron, Synchron, Crimson Dragon. Suggested copies: 1.

Evidence & gaps

  • Verified: Quick Effect, once per turn: banish 1 Synchro from GY; unaffected by other cards' effects for the rest of the turn; If destroyed by an opponent's card (battle or card effect) while in owner's possession: Special Summon 1 banished Dragon Synchro; Level 10 Dragon Synchro, LIGHT, 3000 ATK
  • Observed: 212 sampled decks run it, 196 with 1 copy and a maximum of 3; 58.5% of decks use gameplay type 7, and it appears across 60 archetypes; Frequent partners: Stardust Dragon (48.1%), Junk Synchron (40.6%), Stardust Synchron (35.4%)
  • Inferred: Revival route is practical only when a Dragon Synchro is banished; Protection value is a one-turn effect and does not stop battle destruction; Material value is limited by its Level 10 body and Dragon race
  • Data gaps: no combos supplied - combo conversion is text-only inference no banlist token - assumed 3 copies (unlimited) no usage statistics (StatisticsCard) - archetype inclusion % inferred from deck sample only no rulings supplied - timing of battle destruction versus the revival clause is inferred from text











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